Dungeons & Dragons Removes Controversial Backstory From Spelljammer Race
Wizards of the Coast has discreetly extracted a few sections from Spelljammer: Adventures in Space that gave the Hadozee a questionable history. Sooner or later yesterday, Wizards of the Coast eliminated two sections from the computerized form of Spelljammer: Adventures in Space on D&D Beyond. Moreover, a passage portraying the Hadozee’s “Float” capacity was likewise different, eliminating one of their elevated maneuvers. As of press time, Dungeons and Dragons have not officially remarked on these changes, nor have the progressions been made on outsider sites like Roll20. ComicBook.com has connected with Wizards of the Coast for input.
The sections gave a new history to the Hadozee making sense that the race of flying monkey-Esque humanoids was made by a wizard who expected to sell the animals as mysteriously improved warriors. While the Hadozee killed the wizard before they could be auctioned off, numerous Dungeons and Dragons fans brought up that the race out of nowhere had a set of experiences attached to subjection and constrained selective breeding. This apparently contradicted Wizards of the Coast’s expressed objective of bringing greater variety into Dungeons and Dragons and staying away from sayings and portrayals that resembled hurtful certifiable demonstrations that minorities have encountered.
As of press time, neither Wizards of the Coast nor D&D Beyond’s improvement group has remarked on the expulsion of the text, yet it appears to be that this denotes the quickest that another Dungeons and Dragons book has encountered a critical remedy. Normally, Wizards of the Coast discharges errata in front of another print run of a rulebook, yet with Wizards of the Coast advancing D&D Beyond as an essential method for playing Dungeons and Dragons, obviously, the organization can make a speedier move to make acclimations to the guidelines (or eliminate hazardous message that was missed during the altering system) than they could previously.