The Warriors: Come Out To Play Review – A Fun and Fast-Paced Brawl Through the City
The Warriors has become a clique favorite amongst film fans and aficionados, and presently the 1979 film has been brought to the universe of tabletop courtesy of Funko Games in The Warriors: Come Out To Play. Players will take control of The Warriors as they attempt to make their way across town to their home turf, yet things will get unpredictable along the way, and you’ll have to choose your battles, add to your arsenal of cards and weapons, and work together as a genuine group to make it there. You can feel the enthusiasm for the film in the presentation, and players have more command over the pace of the game, making for a more customized insight despite the linearity of the adventure. The Warriors keeps the fights coming without overstaying its welcome, and fans of the clique classic will partake in their time back on the planet.
The Warriors has 2 to 4 players making their way from The Bronx through hostile area as they make their way to Coney Island, and as you make your way through you’ll have to take on seven other gangs in a variety of locations, culminating in a final battle at Coney Island. Along your excursion, you’ll bolster your deck and your arsenal via landing on certain spaces, and you’ll also have to rest and move cards from your discard heap back into your hand to ensure you can survive the outing.
Most of the strategy lies by they way you approach your excursion through the opposing neighborhoods to your final destination, as you can attempt to speed up the pace or slow things down, each offering their own advantages. Some will attempt to avoid unnecessary fights and skip over spaces that make you draw extra Bopper cards, which will bring along fights at a revived pace. Others will take on everybody that challenges them, and those players will probably also want to take advantage of each space on the board to develop their options in battles. There’s a balance to strike between the two, and that back and forth movement is part of what makes getting across the immediate path through the city so fun and challenging.
Spaces on the board allow you to do things like get War Cards (other Warriors with various abilities) and Weapon Cards, which can be things like Brass Knuckles, Chains, and Switchblades. You can also return a card from your Discard to your hand, which you’ll have to weigh against taking an all out rest. Again, strategy comes into play here, as taking a rest allows you to bring all of your Discarded cards back into your hand yet you can’t move, while finding a Discard space moves you forward on the board, however you can return one card from your Discard to your hand.
You’ll also experience Battle Tokens at central issues, which are unavoidable fights and must be finished to push ahead, however those aren’t structured in Boss Battle style like you could anticipate. Instead, those are just normal fights that are randomized by the Gang you pull and the Location you pull when a battle is initiated, however there are some variables to know about, and they freshen up the battles sufficiently just. For instance, in the event that a Gang is higher up on the Reputation Track than you, you’ll have to cover one additional spot on the Location Tiles, and each Gang also has its own one of a kind ability, changing up your approach. Some will make you discard cards while others will just give you roll a certain amount of dice access that experience, and assuming the numbers are a piece higher on the cards, you could wind up with a steep challenge.
The board itself looks fantastic and the miniatures are solid, however the final battle was a piece anticlimactic. Sure the trouble was a piece higher and towards the end you are attempting to make sure you have as many of your cards available for use. Still, it wasn’t sufficiently different to feel distinct from other battles along the way, and some added component could have made it feel a smidgen more special.
As for the cards themselves, the artwork feels authentic to the film and the components are very much made, however each character’s deck might have used somewhat greater individuality. Each character has one distinct ability, while the other cards connect to their starting weapon and allow for the use of two dice instead of one and the ability to use your weapon to cover any weapon space. Aside from that one card, there isn’t a lot to separate the characters gameplay-wise, and a couple of additional ability cards would have been welcome to add more choices to your turn-by-turn blend.
The Warriors is an outright exhilarating encounter that keeps the energy up with regular battles and a stimulated pace. Battles become second nature sooner than later, and while the unchanging nature of those battles could exhaust some, others will adore how rapidly you can depend on speed on how the game works and how to maximize your character and your hand during throwdowns. Fans of the classic film will appreciate getting back to this world and the occasion to-second action, and Funko Games impresses in their execution of the film’s theme and overall esthetic. In the event that you’re a fan of the franchise, this is an easy recommendation, and for those searching for a game that allows both experienced and new players to stir things up around town running, this is definitely in your wheelhouse.